We resume at Halmar, and ride through the Khergit Steppe looking for tribesmen to join us and spices to trade. A stop in Narra leads to an unexpected ambush. This time, I dispatch them without a scratch. Once at Tulga, the spice capital of Caldaria, I buy what I can at good prices and speak to the Guild Master. He asks that I escort a caravan to Dhirim. The pay is not great, surely not as much as caravan raiding, but I accept. I intend to join the Khanate as a lord in the future, so it’s a good idea to make friends when you can.
Ah, the Swadian Plains. This time, it’s just as I recall it: full of smoke and screaming peasants. The caravan parts ways at the gate, and I visit the tavern, where I sell all the captives I have, except the footmen expected by Count Trimbau. The Guild Master here asks that I attempt to broker a peace between the Nords and Swadians. I think I lack the persuasive skills and money required to do this. If able, this is a good mission to accept. It gives plenty of renown, and right to rule, I think. I pass.
At level 9, I have acquired 12 strength, allowing me to earn a fourth point in power draw. Now, I can use war bows. I’ll buy the next one I find. In the mean time, there are plenty of caravans to loot near the mountain pass near Halmar.
After getting enough footmen captives from hapless caravans, I escort the short distance from Halmar to Narra. There, I get in a drunken brawl, beat the bastard senseless, and find another caravan to lead me to Uxhal. On the way, or shortly after arriving, I hope to find Trimbau and earn my bounty.
On the road, I receive word that a campaign is starting, and a request to report to the current marshal, Count Gharmall. My log informs me that Weyyah Castle is under siege and in need of assistance. We ride that way for most of the day, but are a few hours too late. The castle is taken, and the campaign abandoned.
Not far from Weyyah, I come upon the marshal. He is actually father of Trimbau, and informs me that his son is part of a raiding party near Ayn Assuadi, between Weyyah and Shariz. I find him and receive my bounty. While the raiders were able to sack their target, a clean escape is not an option for them. Rather than assist against a well armed defense force, I return to the caravan and continue to Uxhal. There I find my war bow!
And an opportunity to test it out in a siege. Assistance is called for once again. The enemy continues their offensive and aims to take Jamiche Castle. Hopefully superior tactics and a defensive advantage will help us win out over their superior numbers. Half a day into the siege, however, a truce is made between the Sarranids and Rhodoks. Along with the peace treaty signed between Rhodoks and Swadia, it seems like I’ll have to occupy myself with something other than caravan raiding.
From Jamiche, I return to the capital of Jelkala. Along with some cheap smoked fish, I find a couple of new companions in the tavern. Rolf, an intelligent and crafty charlatan, and Matheld, a skilled warrior and disinherited noble. I speak with the king and other traveling parties nearby. None have seen any trace of the deserters who attacked travelers near Veluca.
At Veluca, I find cheap olives and another drunk bloke. This fight didn’t go so well. I win, but barely. The barmaid ran in the middle of the fight at least 3 times. Very distracting. I speak to the Guild Master here about setting up an oil press, but lack the funds to do so.
Near Veluca, I catch up with Count Fraichin, who informs me he spotted the deserters in the mountains near Fedner 4 days ago. Not very promising, but at least we have a lead. Fortunately, I caught them on the road to Epeshe the very same night. After the battle, I’m pleased to hear from both Nizar and Matheld of a mutual respect between them. Morale is high, our contracts fulfilled. I grab a few more mountain bandit captives for good measure and return for the bounty in Veluca.
The Guild Master grants me 1000 denars, 2000 experience, and the gratitude of Veluca. Additionally he requests that I escort a herd of cattle to Barriye. Quite a distance, and a mission more easily achieved with the truce between the Sultanate and Kingdom established. I accept. Not a glamorous mission, but hopefully we’ll meet a few heroes, fight some bandits, and/or make some good trades along the way.